Cooking Up Easy to Publish Games with a Bear and a Briefcase

4:40pm - 5:05pm on Friday, October 2 in Online

Piper Thunstrom



One of the biggest challenges for games in Python is freezing and shipping to end users. Join Piper Thunstrom as she demonstrates two great recipes to deliver your video game to your users with no pain. Get a feel for Beeware’s Briefcase to set up our project and freeze your end user application, and see the ease of use of ppb for building your own games.

Make real games that can really be installed on end users computers using pure Python.

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